Design Thinking is an approach used for practical and creative problem-solving. It is based heavily on the methods and processes that designers use (hence the name), but it has actually evolved from a range of different fields — including architecture, engineering and business. Design Thinking can also be applied to any field. First and foremost, Design Thinking fosters creativity and innovation. As human beings, we rely on the knowledge and experiences we have accumulated to inform our actions. We form patterns and habits that, while useful in certain situations, can limit our view of things when it comes to problem-solving. Rather than repeating the same tried-and-tested methods, Design Thinking encourages us to remove our blinkers and consider alternative solutions. The entire process lends itself to challenging assumptions and exploring new pathways and ideas.
Computer Science is part of the core education at Nativity. Starting in the 2nd grade, students use code.org to gain skills in networks and internet, data and analysis, computing devices, and algorithms and programming.
Students learn to use Dash, a STEM learning robot that creates a tangible learning experience. Kids watch their virtual coding come to life as Dash interacts with and responds to its surroundings.
Productivity Software/ SaaS
Students graduate from Nativity with proficiency in both Microsoft Office and Google’s G Suite. Not only do these programs aid students with their classwork, they provide students with the skills needed for future productivity in highschool college, and professional life.
Microsoft Office: Word, Excel, PowerPoint
G Suite: Docs, Drive, Forms, Slides, Calendar
Students need digital citizenship skills to participate fully in their communities and make smart choices online and in life. We use the award-winning Common Sense Curriculum which educates students on media balance, online privacy, cyberbullying, news and media literacy, and digital footprint. We also help students harness their Catholic identity while they navigate the electronic age.